Setting up the server.cfg for your Rust Server
Setting up your server.cfg to configure your Rust Server
This is essential if you want to use special characters in the server name or description. You can't use special characters in the Server Options but you can use the server.cfg which will override the Server Options.
Do NOT edit the serverauto.cfg this file will automatically reset back to default if edited!
Creating the server.cfg file
By default this file is not created and we'll need to create it, using the Physgun Panel this is very simple.
Go to the /home/container/server/rust/cfg directory
Click the New File button
Name the file server.cfg and paste your desired values into it
Click "Save File" and you're done!
You can now add all the server settings you wish to configure into this file, make sure to click "Save File" once you're done and then simply restart your server!
Setting up your Hostname and Description
The server hostname is the name that appears in the server list, while the description appears when you click on the server in the server list!
In your server.cfg file add the following lines:
This will be the name that appears on the server list and other various menus:
server.hostname "Physgun.com | Game hosting, perfected"
This will be the description that appears when you preview the server in the server list or other various menus:
server.description "Hey there! This is the Physgun rust server, check out these insane specs:\n Ryzen 9 7900X (OC)\n 64GB DDR5 @ 5200HMZ\n Bullet Proof DDoS Protection! \n\n\n\n\n\n\n\n"
Your server should now look like this when you click on it in the server list!
Using \n will break a new line, basically if you press enter in your Notepad it will create a new line.
Note: there is currently a Rust bug with the server description, when you are in-game it will repeat itself twice. You can use \n\n\n\n\n\n\n at the end like we use in the example as a hack fix.
Adding Tags to your Rust Server
Tags are useful for adding a digestible amount of information to your server for players to search and find with ease! We recommend utilizing tags to their fullest for the benefit of your server.
To add tags to your server simply follow these simple steps:
Open your server.cfg file
Add the servers.tags option to your server.cfg file
You can now add tags to your server! Separate them using a comma ,
Example:
server.tags "monthly,pve,roleplay,builds"
Tag | Description | Group |
---|---|---|
monthly | Monthly Wipes | Wipe Schedule |
biweekly | Biweekly Wipes | Wipe Schedule |
weekly | Weekly Wipes | Wipe Schedule |
vanilla | Server is Vanilla, no mods | Difficulty |
hardcore | Server is hardcore difficulty | Difficulty |
softcore | Server is softcore difficulty | Difficulty |
pve | Server has/is PvE combat | |
roleplay | Server has roleplay aspects or is roleplay focused | |
creative | Server is on creative mode | |
minigame | Server has MiniGame modes or is a MiniGame Server | |
training | Server has/is training content | |
battlefield | Server has battlefield content or is battlefield focused | |
broyale | Server has Battle Royale content or is a Battle Royale server | |
builds | Server has building or is focused for building | |
NA | Server is in North America | Region |
SA | Server is in South America | Region |
EU | Server is in Europe | Region |
WA | Server is in West Asia | Region |
EA | Server is in East Asia | Region |
OC | Server is in Oceania | Region |
AF | Server is in Africa | Region |
Only up to 4 tags will display on the server list
Do not use multiple tags in the same Group they won't work, for example you can't use weekly and monthly together because that would make no sense and the server list will only show one randomly!
Note: Some tags may be set by other options. For Example, server.pve will automatically apply the "PvE" tag.
Full list of server.cfg options
This is a full compiled list of the available server.cfg options for your Rust server!
bradley.enabled If set to false (0) it will disable the APC. Default is (1)
ai.think If set to False, bears and wolfs are only hostile on attack (True)
ai.move If set to False, animals will stop moving (recommended for performance boost) (True)
ai.sensetime It's no use to change this value (1)
ai.frametime no description (5)
ai.tickrate Changes the tickrate of animals (5)
antihack.enabled Enables / disables antihack (True)
antihack.admincheat Are admins allowed to use their admin cheat (True)
antihack.objectplacement Use antihack to verify object placement by players (True)
antihack.modelstate Use antihack to verify model state sent by players (True)
antihack.userlevel 0 = users, 1 = admins, 2 = developers (2)
antihack.enforcementlevel What happens if player is above 'antihack.maxviolation' - 0 = no enforcement, 1 = kick, 2 = ban (1)
antihack.maxdesync Max allowed client desync, lower value = more false positives (1)
antihack.relaxationrate The rate at which violation values go back down (0.1)
antihack.relaxationpause The time before violation values go back down (10)
antihack.maxviolation Violation value above this results in enforcement (100)
antihack.noclip_protection 0 = disabled, 1 = ray, 2 = sphere, 3 = curve (3)
antihack.noclip_reject Whether or not to reject movement when noclip is detected (True)
antihack.noclip_penalty Violation penalty to hand out when noclip is detected (0)
antihack.noclip_stepsize Movement curve step size, lower value = less false positives (0.1)
antihack.noclip_maxsteps Movement curve max steps, lower value = more false positives (5)
antihack.speedhack_protection 0 = disabled, 1 = enabled (1)
antihack.speedhack_reject Whether or not to reject movement when speedhack is detected (False)
antihack.speedhack_penalty Violation penalty to hand out when speedhack is detected (50)
antihack.speedhack_forgiveness Speed threshold to assume speedhacking, lower value = more false positives (2)
antihack.speedhack_deltatime Time interval to calculate speed in, lower value = more false positives (0.2)
antihack.speedhack_tickets Required number of speeding tickets to trigger a violation (15)
antihack.speedhack_history Speeding ticket history length (20)
antihack.flyhack_protection 0 = disabled, 1 = simple, 2 = advanced (2)
antihack.flyhack_reject Whether or not to reject movement when flyhack is detected (False)
antihack.flyhack_penalty Violation penalty to hand out when flyhack is detected (50)
antihack.flyhack_forgiveness Distance threshold to assume flyhacking, lower value = more false positives (2)
antihack.projectile_protection 0 = disabled, 1 = speed, 2 = speed + entity, 3 = speed + entity + LOS (3)
antihack.projectile_penalty Violation penalty to hand out when projectile hack is detected (0)
antihack.projectile_forgiveness Projectile speed forgiveness in percent, lower value = more false positives (0.5)
antihack.projectile_padding Projectile hit distance padding in meters, lower value = more false positives (5)
antihack.projectile_serverframes Projectile server frames to include in delay, lower value = more false positives (2)
antihack.projectile_clientframes Projectile client frames to include in delay, lower value = more false positives (2)
antihack.projectile_tickets Required number of projectile line of sight tickets to trigger a violation (10)
antihack.melee_protection 0 = disabled, 1 = initiator, 2 = initiator + target, 3 = initiator + target + LOS (3)
antihack.melee_penalty Violation penalty to hand out when melee hack is detected (0)
antihack.melee_forgiveness Melee distance forgiveness in percent, lower value = more false positives (0.5)
antihack.melee_padding Melee hit distance padding in meters, lower value = more false positives (2)
antihack.melee_serverframes Melee server frames to include in delay, lower value = more false positives (2)
antihack.melee_clientframes Melee client frames to include in delay, lower value = more false positives (2)
antihack.melee_tickets Required number of melee line of sight tickets to trigger a violation (2)
antihack.eye_protection 0 = disabled, 1 = distance, 2 = distance + LOS (2)
antihack.eye_penalty violation penalty to hand out when eye hack is detected (0)
antihack.debuglevel 0 = silent, 1 = print max violation, 2 = print every violation (1)
batching.colliders *EXPERIMENTAL* Rust batches colliders to get around the maximum collider limit. To improve server performance you can unbatch (batching.colliders 0) colliders until they reach 250k. (True)
batching.collider_vertices no description (10000)
batching.collider_submeshes no description (1)
batching.verbose no description (0)
chat.enabled Enable or disable chat displaying (True)
chat.serverlog Enable or disable chat logging (True)
construct.frameminutes How many minutes before a placed frame gets destroyed (30)
craft.instant Enable or disable instant crafting (False)
debug.checktriggers Debug triggers (False)
decay.tick Larger amount increases the applied decay damage to entity. (600)
decay.scale 1 = normal decay, 0,5 = 50%, 0 = turn decay off (1)
decay.debug Debugmode (False)
env.time Shows in-game time. If value declared, will change the server time (values: 0 - 24)
env.day Displays the day of the month. Pointless to change this value (12)
env.month Displays the month. Pointless to change this value (6)
env.year Displays the year. Pointless to change this value (2024)
fps.limit The maximum number of frames to render per second (256)
gc.interval Changes the interval between garbage collects. (-1)
heli.lifetimeminutes The amount of time the helicopter is allowed to stay in minutes. (15)
heli.guns Enables / disables the helicopters minigun. If set to 0, the helicopter will shoot rockets only. (1)
heli.bulletdamagescale Changes the bullet damage of the helicopter. Higher value = more damage (1)
heli.bulletaccuracy Changes the accuracy of the bullets. Higher value = less accuracy (2)
net.visdebug Turns on debug display of network visibility (False)
physics.droppedmode The physics mode that dropped items and corpses should use. good, tempgood or fast. fast + tempgood might cause objects to fall through other objects. (good)
physics.sendeffects Send effects to clients when physics objects collide (True)
physics.bouncethreshold no description (2)
physics.sleepthreshold no description (0.005)
physics.solveriterationcount The default solver iteration count permitted for any rigid bodies (default 7). Must be positive (3)
physics.steps The amount of physics steps per second (16)
pool.skins no description (False)
sentry.targetall Target everyone regardless of authorization (False)
sentry.hostileduration How long until something is considered hostile after it attacked (120)
server.ip Sets the IP of the server. Should be stated in the startup parameters
server.port Sets the IP of the server. Should be stated in the startup parameters
server.maxplayers Changes the maximum amount of player slots.
server.hostname Sets the Servername. example: server.hostname "My Rust Server"
server.identity Changes path to your server data. (my_server_identity)
server.level Sets the map of the server (Procedural Map) values: Barren, Craggy Island, Hapis, Savas Island
server.seed Sets the the map generation seed.
server.salt Prints the server.salt
server.worldsize Changes the map size (3000). values: 1000 - 6000. 3000 equals 9km². (3000m^2)
server.saveinterval Interval between the server saves the map. (300)
server.secure Enables / disables Valve Anti Cheat security. (True)
server.tickrate Changes the server tickrate. Going higher than 30 is not recommended. (30)
server.entityrate Tickrate. Recommended to leave it at 16. (16)
server.cycletime no description (500)
server.official Only whitelisted server by Facepunch can use this command (False)
server.globalchat If set to false, only people within voice range can read each others messages. (True)
server.stability If set to false, building blocks will have 100% stability no matter how high you build. (True)
server.radiation Disables / enables server radioation (True)
server.itemdespawn Time until an item despawn (180)
server.pve Enables / disables PvE mode (False)
server.description Command used to write a server description. Make \n to make a new line
server.headerimage Sets the serverbanner - picture must be 500x256
server.logoimage Sets the servers logo image - Image is shown in the server browser and rust+ app
server.url Sets the server 'Webpage'
server.branch no description ()
server.eac Enables / disables Easy Anti Cheat (1)
server.queriespersecond no description (2000)
server.ipqueriespermin no description (30)
server.meleedamage Changes the melee damage in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1)
server.arrowdamage Changes the arrow damage in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1)
server.bulletdamage Changes the bullet damage in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1)
server.bleedingdamage Changes the bleeding damage in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1)
server.meleearmor Changes the scale of protection against melee damage from clothing and armor in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1)
server.arrowarmor Changes the scale of protection against arrow damage from clothing and armor in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1)
server.bulletarmor Changes the scale of protection against bullet damage from clothing and armor in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1)
server.bleedingarmor Changes the scale of protection against bleeding damage from clothing and armor in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1)
server.updatebatch How many entity updates should we send per loop. Setting this > 1000 might cause lag when a player first joins your server. (128)
server.planttick Plants tick every x seconds. This is how many seconds between ticks. (60)
server.planttickscale Setting this to 2 will make plants grow, fruit and die two times faster than normal. (1)
server.respawnresetrange Distance from sleeping bag to reset other sleeping bags/beds. (50)
server.maxunack Max amount of unacknowledged messages before we assume we're congested (4)
server.maxflood Max amount of ticks to receive per second before we assume a client is flooding us (1000)
server.netcache Use network caching (True)
server.netcachesize Informational, the size of the network cache (in bytes) (2214666)
server.savecachesize Informational, the size of the save cache (in bytes) (2264944)
server.combatlogsize The size of the combat log (100)
server.idlekick Number of minutes until idle players are kicked (30)
server.idlekickmode 0 = no idle kick, 1 = kick if server full, 2 = always kick (1)
server.idlekickadmins 1 = admins can get idle kicked (0)
server.maxreceivetime no description (20)
server.compression no description (False)
server.netlog no description (False)
spawn.min_rate no description (0,2)
spawn.max_rate no description (2)
spawn.min_density no description (0,2)
spawn.max_density no description (2)
stability.verbose no description (0)
stability.strikes no description (10)
stability.collapse no description (0.05)
stability.accuracy no description (0.001)
time.fixeddelta Fixed delta time in seconds (0.0625)
time.maxdelta The minimum amount of times to tick per frame (0.33)
vis.damage Turns on debug display of damages (False)
vis.attack Turns on debug display of attacks (False)
vis.protection Turns on debug display of protection (False)
vis.weakspots Turns on debug display of weakspots (False)
vis.triggers Show trigger entries (False)
vis.hitboxes Turns on debug display of hitboxes (False)
vis.lineofsight Turns on debug display of line of sight checks (False)
xmas.enabled no description (True)
xmas.spawnrange no description (50)
xmas.giftsperplayer no description (2)
Updated on: 01/07/2024
Thank you!